We're a VR studio and a publisher, so there's always something in the works. New projects cross our desk all the time, some ours, plenty from other developers, and a lot of them need real hands-on testing before they're ever announced or shown in public. Get in early and you can be there from the first rough idea to a finished game.
Most of what you'll test is very early in development, and a lot of it is built mainly by solo developers. Expect bugs, missing pieces and things that aren't finished yet, and expect it to vary a lot from one project to the next. If you've only ever played finished games, this is going to feel different for a while.
What we need is people who can tell us what broke and how to make it break again. "It felt bad" doesn't help. "It felt bad because the reload snaps my wrist when I'm gripping at an angle, clip attached" we can fix by Friday.
We're keeping the roster small and Reef reads these himself, so give it a few days before you chase us.