Devlog

Notes from the studio

What we are building, what we are testing, and how CryoDeath is finding its way onto Quest. Short, honest updates from a small team.

30 July 2026

Playtesting is open

We have opened up playtesting. If you have a Quest or a PCVR headset, you can record your sessions, and you do not mind builds that are still early, we want to hear from you.

We are a small studio and a publisher, so there is usually more than one project on the go, and a lot of them need real eyes on them long before anyone announces them. Testers who take it seriously get free copies on release, a role in each game's Discord, and on some projects the go-ahead to publish footage before the game is public.

20 July 2026

CryoDeath is coming to Quest

CryoDeath started life on PC, and it is heading to the Meta Quest store as a standalone build, planned for October. No PC, no wires, just the headset and the Evriskon.

The game was built over four years by Kerag, a solo developer, and we came on board to help finish it and get it out the door. If you want it the day it lands, the wishlist is the single most useful thing you can do, because it tells the store to put it in front of more people. Quest playtesting opens first, so the Discord is the place to be.